News and developments

Press Releases

Romania – trade registry and companies law updates

1. Overview On July 26, 2022, Law no. 265/2022 regarding the Trade Registry and for amending and supplementing certain legal enactments impacting the registration in the Trade Registry has been published in the Official Gazette of Romania (“Law 265/2022”).
19 August 2022
Press Releases

Romania – new legislation on representative offices

1. Overview On August 4, 2022, Ordinance no. 18/2022 on the authorization and functioning of representative offices of foreign companies and economic organizations in Romania (“GO 18/2022”) adopted by the Romanian Government has been published in the Official Gazette.
15 August 2022
Corporate and Commercial

Implementation of the sale of goods directive in eu member states

Background In follow-up to our recent article[1] on the novelties brought by the Directive (EU) 2019/771 of the European Parliament and of the Council of 20 May 2019 on certain aspects concerning contracts for the sale of goods, amending Regulation (EU) 2017/2394 and Directive 2009/22/EC, and repealing Directive 1999/44/EC (the “Directive”) and its transposition into Romanian law, we will shortly review below the implementation specifics of the Directive in selected European Union member states.
14 March 2022
Tax & private client

New tax alleviation measures under the pandemic

The pandemic context and its economic implications prompted in 2020 and 2021 several legislative measures to alleviate fiscal burden both through tax facilities, such as amnesties or regulation of new cases and conditions for debt rescheduling, and through amendments concerning deductibility for tax purposes. This type of measures fall under the scope of the newly enacted Government ordinances nos. 8 and 11, published on August 31, 2021 in the Romanian Official Gazette.
07 December 2021
Tax & private client

The romanian corporate income tax grouping – now up and running

Starting this August, the fiscal unity system concerning the corporate income tax becomes functional in Romania, further to the enactment of the procedure for the implementation and management of such system through Order no. 1191 issued on August 6, 2021 by the National Agency for Fiscal Administration.
27 August 2021
Projects, energy & natural resources

Green light for developers of green power generation capacities

With a view to eliminate barriers to new investments in renewable power generation capacities, the Romanian Energy Regulatory Authority (“ANRE”) has recently amended the Regulation for the connection of the users to the public interest grid (the “Connection Regulation”) for eliminating a highly debated requirement of the grid connection process. The change was made through Order no. 41/2021 for the amendment of the Connection Regulation which was published in the Official Gazette of Romania on June 23, 2021 (the “Order no. 41/2021”).
28 June 2021
EU & Competition

The cjeu delivers its judgement in case-392/19 adding to the jurisprudence on web linking

Introduction On September 10, 2020, Advocate General Maciej Szpunar delivered his Opinion in Case C‑392/19 VG Bild-Kunst v Stiftung Preußischer Kulturbesitz, where a request for a preliminary ruling was lodged with the Court of Justice of the European Union (“CJEU” / “Court”) on May 21, 2019. In one of our previous articles[1], we have analysed the opinion of the Advocate General Maciej Szpunar, mentioning that it will be interesting to see whether the CJEU will follow the reasoning of the Advocate General or whether it will stay faithful to the principles already established in its previous jurisprudence.
18 May 2021
Real Estate & Property

New changes impacting the leasing legislation

Background Law no. 83/2021 amending and supplementing Government Ordinance no. 51/1997 on the leasing operations and the leasing companies (“GO no. 51/1997”) was published on April 16, 2021 in the Official Gazette no. 401, Part I (“Law no. 83/2021”). Importantly, the provisions of Law no. 83/2021 may only be applied for leasing agreements concluded after its entry into force.
18 May 2021
Corporate and Commercial

Measures taken by romania - the state of alert amid the covid-19 pandemic

INTRODUCTION Romania has entered a state of alert as of May 18, 2020, in order to contain the spread of and fight against the effects of the severe acute respiratory syndrome coronavirus 2, known as SARS-CoV-2. The state of alert has been maintained until present.
23 April 2021
TMT (Technology, Media & Telecoms)

The romanian draft law on 5g technology under strong criticism from both public authorities and private stakeholders

The Draft law on the adoption of certain measures concerning informatic and communications infrastructures of national interest and the conditions for deployment of 5G networks (the “5G Draft Law”)[1] initiated by the former Ministry of Transportation, Infrastructure and Communications (“MTIC”)[2] has undergone a new series of examinations from the relevant public authorities as part of the legislative procedure.
23 April 2021
Tax & private client

Additional amendments to the romanian fiscal code

1. Introduction The beginning of 2021 seems to be under the auspices of numerous amendments incurred to the Law no. 227/2015 regarding the fiscal code (the “Fiscal Code”).
23 April 2021
Banking and Finance

New regulation for the authorization of credit institutions – amendments approval and notification

1. Introduction In follow-up to our summary regarding the preliminary evaluation for the banks’ authorisation, as detailed in Regulation no. 12/2020 on the authorization of credit institutions and amendments pertaining to the same (“Regulation 12/2020”), and our summary regarding the information and documentation to be submitted by a bank in order to obtain authorisation from the National Bank of Romania (the “NBR”), we will highlight below the main amendments regarding banks that need to be approved by and registered by the NBR once the bank is authorised.
23 April 2021
GDPR

European union’s new cybersecurity strategy

Background Cybersecurity is at the forefront of the European Union (“EU”)’s efforts to build a resilient, green and digital Europe. In this respect, on December 16, 2020, the European Commission and the High Representative of the Union for Foreign Affairs and Security Policy presented the European Union’s new Cybersecurity Strategy for the Digital Decade[1] (the “EU Cybersecurity Strategy”).
08 February 2021
Banking and Finance

New regulation for the authorization of credit institutions – banks’ authorization procedure

Introduction In follow-up to our summary regarding the preliminary evaluation for the banks’ authorisation, as detailed in Regulation no. 12/2020 on the authorization of credit institutions and amendments pertaining to the same (“Regulation 12/2020”), we will shortly review below the information and documentation to be submitted by a bank in order to obtain authorisation from the National Bank of Romania (the “NBR”).
03 February 2021
Intellectual Property

Romania: copyright perspective - legal nature of video games

Introduction Video games are a form of modern art and certainly number among the most recent forms of creative arts[1]. The major difference between video games and traditional art is the active, rather than passive, participation of the recipient of the art in the process of its delivery. With over 100 active development studios, the gaming industry in Romania employs more than 6,000 people and generates revenues of over 200 million dollars[2]. However, video games lack a dedicated legal framework in Romania. And even though video games are intellectual-property intensive products, their legal status is unclear, not only in Romania, but also elsewhere in the world. Technical aspects of creating a video game In order to better understand the legal issues concerning video games, the sections below briefly delve into some technical aspects of the creation of this kind of works. While the first video game was essentially created by a single person, modern video games are created by entire teams. In the early days of video game creation, software coding held center-stage. Nowadays, the main role reverts to content creators (like game designers and artists), who are supported by the development team[3]. However, in order for a game to run, programming remains crucial. Game programming has three focus areas: the game code, the game engine and the specific tools. The game code encompasses all the programming related to the game itself (for example, how characters in the game behave, how the camera moves etc.). The game engine represents all the code that is not game specific, but is used to support the game[4]. The game engine is used as an interface between the hardware and the game code. The game engine allows the game to run on different platforms (e.g., personal computer, console, mobile device). Game engines are comprised of sub-engines that coordinate input (from the external devices such as mice, joysticks, keyboards), graphics (generating animated two-dimensional or three-dimensional graphics), sound, physics (simulating in-game laws of physics), artificial intelligence, networking. Tools are specialized parts of code that help with content creation. For example, specific tools are used for automating repetitive tasks, edit images and video etc. While the game code is specific to each game, game engines and tools may be used in the development of many video games, given that writing game engines and tools from zero, while not impossible, is a lengthy and costly endeavour. However, video games sell because of their look and feel, which is achieved with the help of images, video and audio content. Often, modern video game development teams employ talent from actors and musicians and use voice and likeness of those actors and musicians in their games. Creating video games Video game production has developed to become a vast and complex industry. Modern video games are mainly produced by large teams, sometimes over 300 people, who work on projects for long periods of time. Financing the development of a modern video game ranges from 1-2 million dollars for games created for handheld devices to over 50 million dollars for some console titles[5]. Most video games are produced by companies employing (in-house of third-party) project managers referred to as producers. Before materializing as a finished product, a game goes through the following phases: concept, pre-production, production, post-production and after-market[6]. In the concept phase, the main concept of the game is put in writing and agreed upon. In pre-production, the team is assembled and planning of the game is laid out in more detail. During production the game is created, and in post-production bugs are fixed. Video game creation brings together a plethora of stakeholders, from software engineers, designers and graphic artists to voice actors and models. However, the two most important roles are that of the game developer (the artistic brain behind the game) and the publisher (the commercial side of video game development). The game developer provides the technical coding of the game, but also the look and feel of the game (for example, how levels are created, how characters behave etc.). Some game developers offer the full range of development services, including coding, motion capture, art, animation, others only some of these. Publishers take the game to the market, being responsible for everything from managing the game development process to and financing the game to intellectual property, regulatory and consumer protection issues. Often, publishers are holders of intellectual property such as popular literature or movies, who wish to expand into the video game environment. The legal nature of video games From a legal standpoint, it is easy to determine that video games are protected by intellectual property rights. Not surprisingly, video games encompass not one, but many forms of intellectual property rights, if not all of them together. For example, the software in the game engine and tools is subject to copyright, and so are the musical compositions, sound recordings, voice recordings, sound effects, images (still or moving), animations, text, etc. The title of the video game, certain logos or catch-phrases can be (and usually are) registered as trade marks. Sensitive information, such as customer lists, are subject to trade secrets. And under certain conditions, an innovation brought by a game may be patentable. However, one of the difficult questions regarding video games regards copyright protection, namely, whether video games may be protected as computer programs or as audiovisual works. In 2013, the World Intellectual Property Organisation conducted a study[7] on the matter, collecting information from Agrentina, Belgium, Brazil, Canada, China, Denmark, Egypt, France, Germany, India, Israel, Italy, Japan, Kenya, the Republic of Korea, the Russian Federation, Rwanda, Senegal, Singapore, South Africa, Spain, Uruguay, Sweden and the United States of America. While no country in the study had provided a definitive answer, in countries like Argentina, Canada, China, Israel, Italy, the Russian Federation, Singapore, Spain, Uruguay, video games are predominantly regarded as computer programs. On the other hand, in countries like Belgium, Brazil, Denmark, Egypt, France, Germany, India, Japan, South Africa, Sweden and the United States of America seem to favour the approach according to which each element must be protected in accordance to its rightful legal nature. Lastly, countries like Kenya and the Republic of Korea seem to consider video games as audiovisual works, given their visual elements[8]. Protection of video games in Romania The legal nature of video games has not yet been established in Romania. To our knowledge, Romanian courts have yet to form an opinion on the classification of video games as software, audiovisual works or sui generis works. However, it is certain that video games fall under the ambit of Law no. 8/1996 on copyright and related rights („Law no. 8/1996”). Protection of computer programs Under Law no. 8/1996, computer programs encompass any expression of a program, application program, and operating system, expressed in any language, whether in source or object code, preparatory design materials, and manuals. Ideas, processes, methods of operation, mathematical concepts, and principles that underlie any element of a computer program, including those that underlie its interfaces, are not protected. Absent contrary provisions in the employment agreement, computer programs created by employees during the course of their employment, while fulfilling their job attributions, or while following instructions from their employer, belong to the employer. Computer programs are protected for the entire duration of the author’s life and for 70 years after their death. To the extent computer programs may be deemed collective works (i.e., works in which the individual contributions of the authors cannot be separated), copyright belongs to the natural or legal person who initiated the creation of the work; the economic copyright duration over such works is 70 years since they were first made known to the public. From a practical standpoint, Romanian employers will hold the economic copyrights in computer programs. In the case of a company that uses external collaborators, and not employees, care should be taken to have the economic copyright assigned to the company, as the legal provisions regarding ownership of copyright over a collective work may not always apply to the particular computer programs created by the collaborators. Protection of audiovisual works in Romania Law no. 8/1996 defines an audiovisual work as a cinematographic work, a work expressed through a process similar to cinematography or any other work consisting of a succession of moving images, accompanied or not by sounds. The main author of an audiovisual work is the director, who, in a contract with the producer, undertakes to create the work. The producer is the natural or legal person who assumes responsibility for the production of the work, who organizes the production of the work and who provides the necessary technical and financial means. Law no. 8/1996 recognizes as authors of audiovisual works the director, the author of the adaptation, the author of the script, the author of the dialogue, the author of the original music, and the author of the graphics/animation, when graphics/animation is an important part of the work. Other persons may be included in this limited author list with the consent of the aforementioned authors, to the extent such persons have had a significant contribution to the work. The economic copyright in the audiovisual work is presumed to belong to the producer, if no other contractual provisions are stipulated in the contract between the main author (i.e., the director) and the producer. In return, the producer is obliged to provide equitable remuneration to the authors. Authors keep their moral rights over the audiovisual works. In the absence of a clause to the contrary, the performer who participated in the production of an audiovisual work, an audiovisual recording or a sound recording, shall be presumed to assign to the producer, in exchange for a fair remuneration, the exclusive right to use their performance, thus fixed, by reproduction, distribution, import, rental and loan. Moral rights in the performance remain with the performer. The duration of economic copyright in audiovisual works is not expressly provided by Law no. 8/1996. However, the Law no. 8/1996 deems the recognized authors of the work to have created the work in co-authorship. Therefore, the relevant provisions could be interpreted that copyright duration in the audiovisual work is calculated as for any work created in co-authorship, namely the life of the co-authors plus 70 years after the death of the last surviving co-author. Perspective on classifying video games under Romanian law It is clear that video games are multi-stakeholder works. While programming is absolutely necessary, it is no longer the driver of the experience of the video game consumer. Design, graphics, gameplay, character development, play a much greater role in immersing the player in the world of the video game. Moreover, as previously stated, many modern games use game engines that are already built, not ones created especially for them from scratch. Therefore, the question of whether a video game should be regarded as a mere computer program or rather an audiovisual work is legitimate. From an authorship perspective, if a video game is classified as a computer program, most likely Romanian law would recognize a larger list of authors than it would were the game deemed an audiovisual work. There would be separate authors for the code, the music, the graphics, the animations, the videos in the video game, as opposed to only some the limited list of authors mentioned in the law for audiovisual works. A specific issue related to video game authorship would be whether content created by players would grant them any standing in the game’s authorship. In principle, any alteration to the game, including those created by players (usually referred to as “mods”), may be deemed derivative works. To the extent they are original, mods may be protected by copyright. However, in order for a derivative work to be lawful, its creation should be authorized by the original copyright holder. To the extent a video game is deemed a computer program, economic copyright ownership will most likely have to be assessed on a case-by-case basis. It is therefore possible to have several different entities as copyright holders over the code alone, since, as explained above, game developers rarely develop a game engine from nothing. Moreover, copyright would be vested in each stakeholder in the video and audio elements. It is debateable whether all videogames could be deemed collective works, and therefore copyright to be assigned directly to the publisher. First, the music for a game can clearly be separated from the contributions of other stakeholders. The same can be said about cinematics in a video game, many of them telling a story that can be understood outside the game itself. In contrast, the solution to copyright ownership is much simpler if the video game is classified as an audiovisual work. In this case, the economic copyright would be presumed to belong to the publisher, in its capacity as the entity organizing and financing the production of the game. From a practical standpoint, in our view classifying video games as audiovisual works would be desirable, since the production of a video game nowadays resembles the making of a cinematographic production, and therefore the same rationales should apply as in the making of a film. Conclusions In Romania, the issue of how video games should be classified will remain undecided until being discussed in front of the Romanian courts or until specific legislation is enacted. It is, therefore, recommended that interested parties in the video game industry protect their intellectual property through contractual arrangements, in order to have ownership clarity.   ***** This article contains general information and should not be considered as legal advice. Flavia Ștefura Senior Associate [email protected] [1]      S. Gregory Boyd, Sean F. Kane, Brian Payne, Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry, A K Peters/CRC Press 2018. [2]      https://www.economica.net/industria-gaming-romania-coronavirus_182639.html, last accessed on January 14, 2021; https://www.mediafax.ro/economic/industria-de-jocuri-video-din-romania-are-o-cifra-de-afaceri-uriasa-19685533, last accessed on January 14, 2021. [3]      Steve Rabin, Introduction to Game Development, Charles River Media, Second Edition, Part 3, Game Programming: Languages and Architecture, page 168. [4]      Steve Rabin, ibidem. [5]      Steve Rabin, ibidem, 7.2. Game Industry Role and Economics, page 839. [6]      Steve Rabin, ibidem, 7.1. Game Production and Project Management, page 791. [7]      The Legal Status of Video Games, by Mr. Andy Ramos, Ms. Laura López, Mr. Anxo Rodríguez, Mr. Tim Meng and Mr. Stan Abrams, available at https://www.wipo.int/edocs/pubdocs/en/wipo_report_cr_vg.pdf. [8]      Ibidem, page 11.
25 January 2021
Tax

Overview on the new amendments to the romanian fiscal code

Introduction Law no. 296 of December 21, 2020 for the amendment and completion of Law no. 227/2015 regarding the Fiscal Code (the “Law no. 296/2020”) brought a series of beneficial changes to the business environment, applicable starting with January 1, 2021.
11 January 2021
GDPR

How to keep your data safe in the new digital employment environment

Introduction Using the digital environment for work related activities entails risks that are enhanced by the continuous digitisation of the society. Such risks include an increase in the number of cyberattacks that can lead to security breaches, including personal data breaches.
04 January 2021
GDPR

Romania is enacting the secondary legislation pertaining to cybersecurity in an effort to avoid european sanctions

Background On October 30, 2020, the European Commission sent a reasoned opinion[1] regarding Romania’s failure to notify the national measures allowing for the identification of operators, the number of operators of essential services and the thresholds used in the identification process. The notification process is part of the implementation process of the Directive (EU) 2016/1148 concerning measures for a high common level of security of network and information systems across the Union (the “NIS Directive”). NIS Directive was transposed into the Romanian legislation through Law no. 362/2018 for ensuring a high common level of security of networks and information systems (“NIS Law”).
10 December 2020
Energy

New disputes resolution rules in the energy sector

The Romanian Energy Regulatory Authority (“ANRE”) issued a new procedure applicable for the settlement by ANRE of the complaints filed by the existing or future final clients of electricity and gas, as well as by the existing and future grid users (both producers and consumers) against the providers of services and activities in the energy field (the “Provider”). The procedure was approved by ANRE Order no. 194 of October 28, 2020 which was published in the Official Gazette of Romania no. 1033 of November 5, 2020.
02 December 2020
Energy

Sale of energetic capacities to concessionaire distribution operators

Introduction By means of recent changes to the Energy and Gas Law no. 123/2012 (the “Energy Law”), the operators holding concession over the electricity distribution grid (the “Distribution Operators”) have been compelled to take over the ownership over private electricity distribution grids and related energetic capacities (the “Energetic Capacities”) in specific cases set out thereby. In addition, the amendments to the Regulation for the connection of users to the public interest electricity grids (the ”Connection Regulation”) which will enter into force in January 1, 2021 changed the ownership regime over the Energetic Capacities built for connecting new users (such as power producers), by recognizing the ownership right of such users and their right to sell the capacities to the Distribution Operators.
27 November 2020
Press Releases

A new round of promotions at mpr partners

This fall, three longstanding attorneys of the firm, namely Daniel Alexie, Anca Băițan and Diana Borcean, stepped up in the MPR Partners hierarchy.
23 April 2021

Changes to the romanian pharmacy law

Introduction Pharmacy Law no. 266/2008 (the “Pharmacy Law”) was recently amended by Law no. 243/2020 approving the Government Ordinance no. 4/2018 amending and supplementing the Pharmacy Law no. 266/2008 which was published in the Official Gazette of Romania no. 1042 (“Law no. 243/2020”). The new amendments entered into force on November 9, 2020.
19 November 2020
Press Releases

Mpr partners assisted j. Christof e&p services s.R.L owned by christof industries global in the cross-border notification of an economic concentration concerning outsourced services in romania and serbia

MPR Partners | Maravela, Popescu & Asociații assisted J. Christof E&P Services S.R.L. and Christof Private Firefighting Services S.R.L. with  the notification to Romanian and Serbian competition authorities of the economic concentration arisen from the externalization by OMV Petrom S.A. of several operations and general surface services, ancillary to extraction and production of petroleum as well as natural gas, together with the relevant assets and dedicated staff.
19 November 2020
Intellectual Property

Eu jurisprudence on web linking

The CJEU Advocate General’s opinion in case-392/19 - A step into supplementing European jurisprudence on web linking.
22 October 2020
TMT

Gdpr - eprivacy interplay

Data breach notification under e-privacy directive and general data protection regulation.
10 June 2022
TMT

Romania: consumer protection updates in the audio-visual field

In November 2018, the European Parliament and the Council of the European Union have enacted the Directive (EU) 2018/1808 amending Directive 2010/13/EU on the coordination on certain provisions laid down by law, regulation or administration in Member States concerning the provision of audio-visual media services in view of changing market realities (the “Audio-Visual Media Services Directive”).The Audio-Visual Media Services Directive, as amended by Directive (EU) 2018/1808 aims at adapting rules set out for audio-visual media services providers to the new realities applicable in this field, generated by technological developments and by the new viewing habits of consumers.
23 April 2021
Projects, energy and natural resources

Romania: new grid connection rules

After two stages of public consultations in which the grid connection operators became intensively involved, the Romanian Energy Regulatory Authority (“ANRE”) adopted new rules for connection to the power grid.After two stages of public consultations in which the grid connection operators became intensively involved, the Romanian Energy Regulatory Authority (“ANRE”) adopted new rules for connection to the power grid by means of Order no. 160/2020 amending and supplementing the Regulation for the connection of users to the public interest power grids, approved by ANRE Order no. 59/2013 (the “Connection Regulation”).
21 October 2020
Press Releases

Mpr partners

MPR Partners announces the cessation of the professional partnership with the attorney Ioan Roman, as well as the consequent change of the firm´s name and logo.
23 April 2021
Press Releases

Mpr partners expands its team

Besides a richer client portfolio and an increase of the mandates number, this first half of the year added new valuable members to MPR Partners' team.
23 April 2021
Press Releases

Maravela, popescu & roman in ziarul financiar’s top law firms table

Maravela, Popescu & Roman is listed amongst the top business law firms within the ranking tables of “Economy’s biggest players” Guide, edited by Ziarul Financiar, the most important business and financial newspaper in Romania. The list contains reputed names within the legal landscape, detailing the size of the team and significant recent transactions. The Guide contains numerous insights, articles and ranking tables regarding various sectors of the economy in Romania. The online version of the “Economy’s biggest players” Guide is available at http://edition.pagesuite.com/html5/reader/production/default.aspx?pubname=&edid=59298923-516a-4cd2-9689-49d58fc42bd4
28 October 2019
Press Releases

Maravela|asociații extends its team

Maravela|Asociații started 2019 with a consolidated consultancy team, following recent recruitment and internal promotion of several existing team members. Thus, in alphabetical order, Raluca Ciocârlan, Roxana Neacșu and Flavia Ștefura joined the firm’s consultancy team.
28 October 2019
Press Releases

Maravela|asociații, counsels in another life sciences cross-border m&a transaction

Maravela|Asociații assisted Precision for Medicine, part of Precision Medicine Group, in connection with the Romanian law aspects of its multimillion EUR value cross-border acquisition of Argint International. Precision for Medicine supports life sciences companies in the use of biomarkers essential to targeting patients more precisely and effectively. With more than 1,450 employees in 25 locations in the US, Canada, and Europe, Precision Medicine Group activates in fields from advanced lab sciences to translational informatics and clinical trial delivery.
28 October 2019
Projects, Energy & Natural Resources

New provisions concerning critical infrastructure in romania

I. General context One of the major objectives of the EU is reducing the vulnerabilities of critical infrastructure and increasing their resilience. An adequate level of protection must be ensured and the harmful effects of disruptions on the society and citizens must be limited as far as possible. Critical infrastructures extend across many sectors of the economy, including communications, banking and finance, transport and distribution, energy, utilities, health, food supply, as well as key government services. Critical infrastructure consists of physical and information technology facilities, networks, services and assets that, if disrupted or destroyed, would have a serious impact on the health, safety, security or economic well-being of citizens or the effective functioning of the government as a result of the failure to maintain those functions. Threats to a single critical infrastructure can have a very significant impact on a broad range of actors in different infrastructures and more widely. Moreover, the effects of those interdependencies are not limited to single countries. Many critical infrastructures have a cross border dimension. In addition to interdependencies between sectors, there are also many interdependencies within the same sector but across several European countries.
13 June 2022
Finance

State aid scheme in romania

1. Introduction On July 30, the Romanian Ministry of Finance issued an order launching the procedure whereby investors may obtain non-reimbursable funding for investments made in Romania. The funding is regulated by Government Decision no. 807/2014 on the setting up of a State aid scheme having as object the stimulation of investments with significant economic impact (“Scheme”), enforced for purposes of the measures discussed herein by Order no. 2629/July 30, 2018 of the Minister of Finance approving the guide for applicant seeking financing under the Scheme.
28 October 2019
Press Releases

Maravela|asociaţii awarded anew by ziarul financiar

For the second year in a row, Maravela|Asociații was awarded by Ziarul Financiar, the local leading financial and business publication, during The Lawyers’ Gala, event that recognized the law firms involved in the largest transactions of 2017 and the first part of 2018.
28 October 2019
EU & Competition

Maravela|asociații’s competition practice on the rise

With an increasing work load and Client portfolio on the rise, Maravela|Asociații’s competition department sustained a considerable development throughout the past five years, driven by the passion and specialization of the entire team.
28 October 2019